Pierce

A warforged barbarian who wonders what the human race could accomplish if they were not so busy eating, drinking, sleeping, and fucking…

Description:
Level 3 Warforged Barbarian
Pierce
+4
18
Strength
+3
16
Constitution
+2
14
Dexterity
-1
8
Intelligence
+1
13
Wisdom
+0
10
Charisma
HIT POINTS
Total
43
Bloodied
21
Surges
11
Value
10
SAVE MODIFIERS
+2 vs. ongoing damage
+3
Initiative
6
Speed
SKILLS
+2
Acrobatics
+0
Arcana
+9
Athletics
+1
Bluff
+1
Diplomacy
+2
Dungeoneering
+5
Endurance
+2
Heal
+0
History
+2
Insight
+3
Intimidate
+2
Nature
+7
Perception
+0
Religion
+2
Stealth
+1
Streetwise
+7
Thievery
17
Armor Class
17
Fortitude
14
Reflex
13
Will
RACE FEATURES
Living Construct
No need to eat, drink, breathe or sleep
Warforged Resolve
Use warforged resolve as an encounter power
Warforged Mind
+1 to Will defense
Unsleeping Watcher
4 hours of inactivity counts as an extended rest
Warforged Resilience
+2 racial bonus to saving throws against ongoing damage
CLASS FEATURES
Barbarian Agility
+1 AC and Reflex when not wearing heavy armor
Feral Might (Rageblood Vigor)
Swift charge power; +4 temp hp when you drop enemy to 0 hp
Rage Strike
Gain the rage strike power at 5th level
Rampage
Critical hit grants free melee basic attack; once per round, barbarian attack power only
FEATS
Weapon Proficiency (Greatspear)
Gain proficiency with the Greatspear
Weapon Expertise (Spear)
Gain bonus to attack rolls with spears
AT-WILL POWERS
Howling Strike
ST vs. AC • 1[W] + 1d6 + ST; can be used in a charge (if raging, move +2)
Howl of Fury
ST vs. AC • 1[W] + ST; blast 3 that includes target • CO damage or 3 + CO if raging
ENCOUNTER POWERS
Warforged Resolve
3 + 1/2 level temp hp (also, if bloodied, 3 + 1/2 level hp); make save vs. 1 ongoing damage effect
Swift Charge
If attack reduces enemy to 0 hp, charge an enemy
Avalanche Strike
ST vs. AC • 3[W] + ST + CO; until start of next turn, enemies get +4 to attack rolls vs. you
Blood Strike
ST vs. AC • 2[W] + ST; If you or target is bloodied, attack deals 1[W] extra damage
Second Wind
Spend a healing surge, regain 10 hit points and +2 to all defenses until start of next turn
Shrug It Off
Trigger: subjected to effect that save can end; make a saving throw against effect. If successful, shift 1 square as free action.
DAILY POWERS
Tyrant’s Rage
ST vs. WI • 2[W] + ST and daze (save ends); Miss: 1/2 damage and daze until end of next turn; you enter Rage of the Tyrant. Until rage ends, you can push every adjacent enemy 1 as minor action
ATTACKS
1d10 + 5
+10 vs AC
Melee Basic
1d6 + 4
+8 vs AC
Javelin (range)
EQUIPMENT
Vanguard Greatspear +1
Description
Boots of Adept Charging (heroic tier)
Description
Bio:

Pierce is a broken man…His first clear memories are of wandering out of the Mournlands on a clear winter night…Everything else is flashes and half remembered glimpses…He thinks he was a courier or had some task to do, but it has been lost to him except for the feeling that he is leaving something undone…And that is not the worse of it…His combat program has somehow split from him…Pierce needs to activate PIERCE to fully utilize his combat options….PIERCE is a dangerous creature in combat, but is not the same person as Pierce…PIERCE is a rude cocky asshole and this embarrasses Pierce to no end…PIERCE has decorated his torso with trophies and etchings signifying important victories and power foes defeated…Pierce usually will wear clothing to cover them…Pierce currently works as the doorman at The Drake, a posh hotel in Sharn’s trading district…He has unintentional light fingers…He does not necessarily steal things of value…At the end of the day he will find items in his pockets at are not his…He will spend hours trying to arrange these items and attempt to find meaning in them, much like a soothsayer will root around in pig guts…He became involved with Arrynt first as an source of information and later as hired muscle…He has worked with Sam in an attempt to “fix” his dual personality and also to fuel Sam’s belief that Pierce somehow has a key to what happened in Cyre…

Pierce

AIS - The Cyre Job _Moo_